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Welcome to the Advanced Lighting and Materials With Shaders book's Website!

This is the web site for the Advanced Lighting and Materials With Shaders book written by Emmanuel Viale and Kelly Dempski.
 


Authors

Kelly Dempski is the author of Real Time Rendering Tricks and Techniques in DirectX (Premier Press) and Focus on Curves and Surfaces (Premier Press). He has been a researcher at Accenture's Technology Labs for ten years. Much of his work involves developing ideas and prototypes around future technologies and presenting these ideas to industry leaders. His research work has been in the areas of multimedia, virtual reality, augmented reality, and interactive TV, with a strong focus on photorealistic rendering and interactive techniques. 

Emmanuel Viale is an accomplished programmer/CG artist known for writing his own advanced raytracing program called YASRT (available here ). He has been part of Accenture for seven years, and has been a researcher at Accenture's Technology Labs for three years. His research work has been in the areas of multimedia and entertainment, virtual and augmented reality, and human performance enhancement, with a strong focus on commercialization of the ideas developed and prototyped.